This is the first entry of a series of rules for various weather condition in our games of BGWWWII. Most of these rules are mods off the rules from Easy Eight's so be sure to check out their excellent BGWWII rules.
FOG: Fog is a collection of liquid water droplets or ice crystals suspended in the air at or near the Earth's surface. In fact, fog is distinguished from mist only by its density, as expressed in the resulting decrease in visibility. Fog acts exactly the same during the day and night and will still hamper the visibility of anything inside it.
Be sure that's the enemy before you pull the trigger,
Brian
FOG: Fog is a collection of liquid water droplets or ice crystals suspended in the air at or near the Earth's surface. In fact, fog is distinguished from mist only by its density, as expressed in the resulting decrease in visibility. Fog acts exactly the same during the day and night and will still hamper the visibility of anything inside it.
Special
Rules: Fog will triple all Awareness Check’s scores
and the range of any Sighting Checks performed within it. Light sources are also reduced to ¼ of its
normal luminance due to the fog’s cloud.
Light sources will only be seen as the source if within 6” of the viewer
otherwise it will only be as a glow within the fog. Any shooting to this flow will be at ½ To Hit if not within 6” of
the light source. Anything not within
6” of the viewer will be seen as a shadowy form so the viewer will not be able
to tell a man carrying a machine gun from one with a flamethrower and vehicles
can only be recognized by their size characteristic and possibly their sound to
an experienced listener. It is common
for light rain or light snow to be found within fog so refer to those rules if
applicable. Fog doesn’t impede on any
piece’s movement other then its ability to see and will also provide no cover
modifiers when within in. When fog
is present, it will cover the entire battlefield until the scenario or Battle
Master (BM) changes it.
Be sure that's the enemy before you pull the trigger,
Brian
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