MIST: Mist is a
phenomenon caused by small droplets of water suspended in air. In fact, mist is distinguished from fog only
by its density, as expressed in the resulting increase in visibility.
Special
Rules: Mist will double all Awareness Check’s
scores and the range of any Sighting Checks performed within it. Light sources are also reduced to ¾ of its
normal luminance due to the mist’s cloud.
It is common for light rain or light snow to be found within mist so
refer to those rules if applicable.
Mist doesn’t impede on any piece’s movement other then its ability to
see and will also provide no cover modifiers when within in. When mist is present, it will
cover the entire battlefield until the scenario or Battle Master (BM) changes
it.
Watch your back,
Brian
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