MIST: Mist is a phenomenon caused by small droplets of water suspended in air. In fact, mist is distinguished from fog only by its density, as expressed in the resulting increase in visibility.
Special Rules: Mist will double all Awareness Check’s scores and the range of any Sighting Checks performed within it. Light sources are also reduced to ¾ of its normal luminance due to the mist’s cloud. It is common for light rain or light snow to be found within mist so refer to those rules if applicable. Mist doesn’t impede on any piece’s movement other then its ability to see and will also provide no cover modifiers when within in. When mist is present, it will cover the entire battlefield until the scenario or Battle Master (BM) changes it.
Watch your back,