Friday, February 10, 2012

Battleground Weird WWII: Mk. III Light Tank

Mk. III Light Tank

Notes:  Like the Mk. II, the Mk. III was greatly vulnerable on the modern battlefield and was kept back for training purposes.  The only reported use in combat was with the South Africans in the Abyssinian campaign.  Be sure to pick up the BGWWII core rulebook to get the most out of all this gibberish.
Date Introduced:  Mk. III (Mid '34)
Users:  Commonwealth Forces (mostly as trainers) & South Africa.
Vehicle Chart:  We use the Mk. VI Light Tank vehicle chart in the Crusade for Empire supplement.
Crew:  2 (commander & driver)
Riveted Construction:  The Mk. III has riveted construction and will suffer as such if struck at the appropriate locations by enemy fire.  Any non-penetrating hits to a location with rivets will force any crew that might be at that location to take an immediate D column hit.  Apply any effects as normal with the exception of any MC or Suppression results will be considered -1 action for the effected crewman for the remainder of the battle.  Apply what locations are covered by this rule via the WYSIWYG rules.
Poor Cross-Country Mobility:  The Mk. III has poor cross-country performance and will be treated as a wheeled-vehicle when moving off-road.
4" Smoke Dischargers:  The Mk. III has two sets of 4" smoke launchers fixed to either side of the turret loaded with smoke rounds.  The commander uses an action to fire the launchers in which both fire a smoke round that will then smoke the front 180-degrees of the turret's front.  The launchers can only be reloaded externally and it will take a crewman one action to do so for each of the two launchers.  If only one set is loaded and then fired, it will only produce a 90-degree smoke cloud to the front side of whatever launcher was fired.  Availability is 15 for all Mk. IIIs issued in the field but a 5 for any other units.
Searchlight:  The Mk. III has two searchlights fitted to the right and left side of the driver's position.  The searchlights will shine forward of the vehicle and illuminates a 15" wide cone that extends out to 35".
Commander as Gunner:  The commander acts as gunner for the Mk. III.  Because the main guns are machine guns, there is no penalties when firing.

.50cal Upgrade:  A limited number of Mk. IIIs were upgraded to a .50cal. within the turret.  Availability for this upgrade is 3.
Police Use:  It is possible that some Mk. IIIs might have found use with local law enforcement.  If gaming with a large urban police department then the Availability will be a 3 for a single vehicle.
Home Guard Use:  The possibility of the Mk. II to find its way into a British Home Guard unit is quite high thus the Availability is 10 for D4 vehicles.
Wargaming Piece: I don't know of anyone who makes any 1/48 or 1/50 models or die-cast toys of the Mk. III so if you do let us know.
          Wt   Sz   HF   TF   HS   TS   HR   TR   HT   TT   Sd   Ld   TR   Ty   Smk   HMG   CMG   AAMG   Gun   AP   APCR   HEAT   HE   HE Size
         5      S     1      1     1      1     1      1     1     1     9    -----   S     T      *       -----      -----     -----    MMG    --     -----      -----    -----      -----

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